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==Class Features== {{5e Class Features |classname=barbarian |hitdie=12 |armorprofs=[[SRD5:Light Armor|Light armor]], [[SRD5:Medium Armor|medium armor]], [[SRD5:Shield|shields]] |weaponprofs=[[SRD5:Simple Weapon|Simple weapon]]s, [[SRD5:Martial Weapon|martial weapons]] |toolprofs=None |saveprofs=Strength, Constitution |skillprofs= Animal Handling, Athletics, Intimidation, Nature, Perception, Survival |equipment=*''(a)'' a [[SRD:Greataxe|Greataxe]] or ''(b)'' any martial [[SRD5:Melee Weapon|melee weapon]] *''(a)'' two [[SRD5:Handaxe|Handaxe]]s or ''(b)'' any simple weapon *an [[SRD5:Explorer's Pack|explorer's pack]] and four [[SRD5:Javelin|javelin]]s. }} ===Barbarian Overview Table=== {{5e Class Simple |extraa=Rages |extrab=Rage<br />Damage |classname=Barbarian |feature1=[[#Rage|Rage]], [[#Unarmed Defense|Unarmed Defense]] |extra1a=2<!-- # rages --> |extra1b= +2<!-- rage bonus --> |feature2=[[#Danger Sense|Danger Sense]], [[#Reckless Attack|Reckless Attack]] |extra2a=2<!-- # rages --> |extra2b= +2<!-- rage bonus --> |feature3=[[#Primal Path|Primal Path]] |extra3a=3<!-- # rages --> |extra3b= +2<!-- rage bonus --> |feature4={{iplink|Ability Score Improvement}} |extra4a=3<!-- # rages --> |extra4b= +2<!-- rage bonus --> |feature5=[[#Extra Attack|Extra Attack]], [[#Fast Movement|Fast Movement]] |extra5a=3<!-- # rages --> |extra5b= +2<!-- rage bonus --> |feature6=Path Feature |extra6a=4<!-- # rages --> |extra6b= +2<!-- rage bonus --> |feature7=[[#Feral Instinct|Feral Instinct]] |extra7a=4<!-- # rages --> |extra7b= +2<!-- rage bonus --> |feature8=Ability Score Improvement |extra8a=4<!-- # rages --> |extra8b= +2<!-- rage bonus --> |feature9=[[#Brutal Critical|Brutal Critical]] (1 die) |extra9a=4<!-- # rages --> |extra9b= +3<!-- rage bonus --> |feature10=Path Feature |extra10a=4<!-- # rages --> |extra10b= +3<!-- rage bonus --> |feature11=[[#Relentless Rage|Relentless Rage]] |extra11a=4<!-- # rages --> |extra11b= +3<!-- rage bonus --> |feature12=Ability Score Improvement |extra12a=5<!-- # rages --> |extra12b= +3<!-- rage bonus --> |feature13=Brutal Critical (2 dice) |extra13a=5<!-- # rages --> |extra13b= +3<!-- rage bonus --> |feature14=Path Feature |extra14a=5<!-- # rages --> |extra14b= +3<!-- rage bonus --> |feature15=[[#Persistant Rage|Persistant Rage]] |extra15a=5<!-- # rages --> |extra15b= +3<!-- rage bonus --> |feature16=Ability Score Improvement |extra16a=5<!-- # rages --> |extra16b= +4<!-- rage bonus --> |feature17=Brutal Critical (3 dice) |extra17a=6<!-- # rages --> |extra17b= +4<!-- rage bonus --> |feature18=[[#Indomitable Might|Indomitable Might]] |extra18a=6<!-- # rages --> |extra18b= +4<!-- rage bonus --> |feature19=Ability Score Improvement |extra19a=6<!-- # rages --> |extra19b= +4<!-- rage bonus --> |feature20=[[#Primal Champion|Primal Champion]] |extra20a=Unlimited<!-- # rages --> |extra20b= +4<!-- rage bonus --> }} {{5e Ability Section|3|Rage|In battle, you fight with primal ferocity. On your {{srd5lc|Turn}}, you can enter a rage as a {{srd5lc|Bonus Action}}. While raging, you gain the following benefits if you aren't wearing heavy armor: * You have [[SRD5:Advantage|advantage]] on Strength [[SRD5:Check|check]]s and saving throws * When you make a melee weapon attack using Strength, you gain a bonus to the [[SRD5:Damage Roll|damage roll]] that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian Table. * You have [[SRD5:Resistance|resistance]] to [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] damage. If you are able to cast [[SRD5:Spell|spell]]s, you can't cast them or [[SRD5:Concentrate|concentrate]] on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked [[SRD5:Unconscious|unconscious]] or if your [[SRD5:Turn|turn]] ends and you haven't [[SRD5:Attack|attack]]ed a hostile [[SRD5:Creature|creature]] since your last turn or taken damage since then. you can also end your rage on your turn as a [[SRD5:Bonus Action|bonus action]]. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian Table, you must finish a [[SRD5:Long Rest|long rest]] before you can rage again.}} {{5e Ability Section|3|Unarmored Defense|While you are not wearing any armor, your [[SRD5:Armor Class|armor class]] equals 10 + your [[SRD5:Dexterity|Dexterity]] modifier + your Constitution modifier. You can use a shield and still gain this benefit.}} {{5e Ability Section|3|Reckless Attack|Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make the first attack on your [[SRD5:Turn|turn]], you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.}} {{5e Ability Section|3|Danger Sense|At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as [[SRD5:Trap|trap]]s and spells. To gain this benefit, you can't be [[SRD5:Blinded|blinded]], [[SRD5:Deafened|deafened]], or [[SRD5:Incapacitated|incapacitated]].}} {{5e Ability Section|3|Primal Path|At 3rd level, you choose a path that shapes the nature of your rage. Choose one primal path<ref name="uo1">Text changed from SRD that only listed Path of the Berserker and Path of the Totem Warrior</ref>. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. {{iplink|Rage}} burns in every barbarian's heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it its an internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal. ====Primal Paths==== ({{#ask: [[Category:5e Primal Paths]] |format=count}} official and unofficial primal paths.)<br /> {{#ask: [[Category:5e Primal Paths]] |?Features |?Summary |?Author=Source |mainlabel=Primal Path |headers=plain |format=broadtable |class=zebra small leftall sortable |sep=,  |limit=500 |default=None created yet! Why don't you add your own? }} }} {{5e Ability Section|3|Ability Score Improvement|When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.}} {{5e Ability Section|3|Extra Attack|Beginning at 5th level, you can attack twice, instead of once, whenever you take the [[SRD5:Attack Action|Attack action]] on your turn.}} {{5e Ability Section|3|Fast Movement|Starting at 5th level, your [[SRD5:Speed|speed]] increases by 10 feet while you aren't wearing [[SRD5:Heavy Armor|heavy armor]].}} {{5e Ability Section|3|Feral Instinct|By 7th level, your instincts are so honed that you have advantage on [[SRD5:Initiative|initiative]] rolls. Additionally, if you are {{srd5lc|Surprise}}d at the beginning of a [[SRD5:Combat|combat]] and aren't incapacitated, you can act normally during your first turn, but only if you enter your rage before doing anything else on that turn.}} {{5e Ability Section|3|Brutal Critical|Beginning at 9th level, you can roll one additional weapon [[SRD5:Damage Die|damage die]] when determining the extra damage for a [[SRD5:Critical Hit|critical hit]] with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.}} {{5e Ability Section|3|Relentless Rage|Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t [[SRD5:Death|die]] outright, you can make a [[SRD5:DC|DC]] 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a [[SRD5:Short Rest|short]] or long rest, the DC resets to 10.}} {{5e Ability Section|3|Persistent Rage|Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.}} {{5e Ability Section|3|Indomitable Might|Beginning at 18th level, if your total for a Strength check is less than your [[SRD5:Ability Score|Strength score]], you can use that score in place of the total.}} {{5e Ability Section|3|Primal Champion|At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. your maximum for those scores is now 24.}} {{SRD5end}} ===Optional Class Features=== With your {{SRD5|GM}}'s permission you may add one or more of these class features:<ref>paraphrased from {{pub|Tasha's Cauldron of Everything}}</ref> * '''Primal Knowledge''' <ref name="tasha24">{{Cite Pub|Tasha's Cauldron of Everything|pages=24}}</ref> - 3rd level optional feature * '''Instinctive Pounce''' <ref name="tasha24" /> - 7th level optional feature
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